Eurol specialty lubricants

October 27, 2016

By zooming in on metal to microscopic levels, we present the workings of the new Eurol specialty lubricant. We see a jaw-crusher, that works in a quarry. The jaw-crusher shows signs of wear, due to the extreme circumstances in which it is used. The jaw-crusher works in places with high amounts of dust and sand. The heavy impacts to crush stones, in combination with the sand, will result in extreme wear when metal surfaces are not adequately lubricated. This is the perfect situation to show what difference the new specialty lubricants of Eurol can make!

Behind the Scenes:

Storyboard:

In close dialog with the customer we discussed what would be the best way to showcase the lubricant. The lubricant shines in extreme circumstances, so we tried to create as extreme a situation as possible. We together chose a desert-like quarry with a jaw-crusher. This showcases the benefits of the lubricant perfectly.

Quarry:

We designed a quarry of 100 by 100 meters. This will demand a huge amount of performance in 3D. Therefore, we made a couple of different stones and rock wall parts, that we scattered through the quarry in different patterns. Therefore the walls of the quarry look unique, even though they are not. This greatly improves the performance of the 3D scene on our computers.

Jaw-Crusher:

Of course, we were not familiar with jaw-crusher design. We would rather not use a model from a specific brand, as the lubricant works for any jaw-crusher. Therefore, we designed a jaw-crusher that matched our needs. Therefore, we can position a supply and disposal conveyor belt, a walkway and stairs exactly like we want to, so they appear functional, but are not in the way of the camera when we don’t want them to be.

Metal surface:

To show the workings of the lubricant, we had to zoom in really close to the metal surface. This meant that we had to research the surface of metal on a microscopic level. We found out the surface of metal is closely resembling a rough mountain landscape. To generate the metal surface, we used techniques we would normally use to create mountain landscapes.